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MUDsite.
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New
to the game? Never fear. So you've
arrived here. Now what? Assuming you're new to the game, this is your
introduction. (If you already know the game check out the rest of the
site, can't have you slacking off now can we? Or can we?)
Ultimate frisbee is a non-contact team sport played on a rectangular
field with two endzones. It is generally played seven-a-side (sometimes
less, never more), and more often than not is played with both men and
women on the same team. The emphasis is on the 'Spirit of the Game',
that there is a basic joy of play to be enjoyed by everyone, and that
sportspersonship is the best quality to have whilst playing. This helps
because the game is self-refereed. Yeah, you heard right. And it works
99% of the time, a 100% if everyone plays with the Spirit in mind.
The rules are easy to learn, here in 10 simple form:
The Field -- A rectangular shape with
endzones
at each end. A regulation field is 70 yards by 40 yards, with endzones
25 yards deep.
Initiate Play -- Each point begins with both
teams lining up on the front of their respective endzone line. The
defense throws ("pulls") the disc to the offense. A regulation game has
seven players per team.
Scoring -- Each time the offense completes a
pass in the defense's endzone, the offense scores a point. Play is
initiated after each score.
Movement of the Disc -- The disc may be
advanced
in any direction by completing a pass to a teammate. Players may not
run with the disc. The person with the disc ("thrower") has ten seconds
to throw the disc. The defender guarding the thrower ("marker") counts
out the stall count.
Change of possession -- When a pass in not
completed (e.g. out of bounds, drop, block, interception), the defense
immediately takes possession of the disc and becomes the offense.
Substitutions -- Players not in the game may
replace players in the game after a score and during an injury timeout.
Non-contact -- No physical contact is
allowed
between players. Picks and screens are also prohibited. A foul occurs
when contact is made.
Fouls -- When a player initiates contact on
another player a foul occurs. When a foul disrupts possession, the play
resumes as if the possession was retained. If the player committing the
foul disagrees with the foul call, the play is redone.
Self-Refereeing -- Players are responsible
for
their own foul and line calls. Players resolve their own disputes.
Spirit of the Game -- Ultimate stresses
sportsmanship and fair play. Competitive play is encouraged, but never
at the expense of respect between players, adherence to the rules, and
the basic joy of play.
Much thanks to
http://www.cs.rochester.edu/u/ferguson/ultimate/ultimate-simple.html
for that one.
The best way to make sense of all this is to play the game! Check out
our events calendar and get yourself down, you won't regret it (much).
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